![]() If the destination is within the star system, such as a planet, anomaly, or mission location, then the ship will then enter warp. Depending on the direction and angle the ship is pointing, this process may take anywhere from 1 to 5 seconds. When a destination is selected to warp, the ship will slow to a full stop and begin alignment, pointing in the direction of the selected destination. Warp speed stats do not affect wormhole travel. Then the system loading screen will appear, and the player will get warped to the system the wormhole leads to, and will exit the warp at a second WH anomaly linked to the first. Upon entering a Wormhole, the ship will enter the wormhole and after a few seconds the WH will pulse once, signalling that your ship has entered the WH. Rather, it angles you into orbit so that you can arc to your destination around the planet. Unlike warping, aligning to lightcruise does not point you directly at the destination. You can lightcruise through the N map or the Quickwarp menu. Lightcruising is used to move between locations around a single planet. Ships can warp through solid objects, including stations, asteroids, players, NPCs, planets, and stars. Ships cannot enter warp while inside a space station. Using the maps Open a map by pressing N or M, select your desired destination, and click "Warp." The map will close, and your ship will align and start charging to warp.Your ship will align and start charging to warp. Quickwarp Menu press and hold SPACE to open the quickwarp menu, and then hover your mouse over your desired destination.Physically aiming at your destination turn your ship towards the desired location's icon in the distance and press F.i wonder if a connector mixup happened at some point in the past.You can warp to planets, anomalies, mission locations, and other solar systems. i would probably do the 7408 since you had a shorted transistor.Īnd again very odd a solenoid transistor for the sound board would be bad. is it 2.2v because P8 is oscillating and that is the avg voltage or is it a flat line 2.2v because of a blown chip. This is where a scope or logic probe is nice. blanking can be a a pain because it goes to so many places. I think the blanking should sit closer to 5v. But still I am surprised the blanking (ic4 pin 9) is that low tho and that the 7408 output is only driving 2.2v. Not in the middle like that.ī side ports on a 6821 only drive to TTL high, I don't think there are any pullups on the pia ports. If this is not 5V, you have a bad resistor on your sound board.Ĭarefully inspect the wiring between the 2 boards, especially the connectors on both ends and especially the pins of interest listed above. Remove the connector on sound board J3, measure the voltage at pin 7 (count from right to left, pin 1 is the key and there will not be a pin). ![]() ![]() The signal from Q39 leaves the driver board at pin 3 of J9 (counting up from the bottom) and enter the sound board at J3 pin 7.Īs a first check, make sure you have re-flowed the solder on all pins of driver board J9 and sound board J3. So the next logical thing to check is that the wiring for Q39, Solenoid 13, is good back to the pull-up resistor on the sound board. The readings you listed from IC4 tell us that the upstream components are not turning Q39 on. You are getting 5V on all but Q39 when all transistors are supposed to be off. This makes the reading on the tab of the transistors close to 5V when the transistors are off. There are pull-up resistors on the sound board that pull the voltage up to 5V when the solenoid transistors are off. I suspect the wiring for Solenoid 13 back to the sound board is not working or you have a problem with your sound board (unlikely since it worked in Flash). Hey Alex, those measurements on IC4 look correct. ![]()
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